Sunday, 27 October 2013

27/10/13- Kanji Pictorial Origins

The idea of languages developing through abstraction of an image immediately made me think of the pictorial nature of Kanji characters, a writing system that has Chinese origins but was adopted into the modern Japanese writing system after being introduced to these characters over the years through coins, seals, weapons and decorative items imported from China. The specific origin of these symbols is still questioned to this day, and there isn't one official answer yet, however it is known that Kanji is the result of pictographs and the simplification of images, and the oldest kanji symbols have been found on animal bones and tortoise carapaces as inscriptions dating from around 1700BC-1100BC, during the Shan Dynasty. Of course, these characters have changed a lot over the centuries, and once they were adopted into Japanese culture they went through even more changes subject to further simplification of symbols, a difference in meaning and the addition of characters invented in Japan. The idea, however, remains the same- single symbols or a combination of several symbols used to represent objects, ideas, and actions into a simplified writing system.

Due to the fact I have previously studied a little of the japanese language in the past, I was aware of some of the more commonly used kanji characters having directly pictorial origins, and with the use of this very useful children's learning website: http://web-japan.org/kidsweb/language/quickkanji/index.html I was able to illustrate some of the most obvious abstractions.



While you would not immediately think "fire" or "sun" if you viewed these symbols independently, the meaning becomes clear when the progression of abstraction, or continuum, is also provided.





 I find the symbol for "tree" especially interesting, because while it is one of the most obvious symbols, it can be seen in more than one way: some see the horizontal line representing the earth, with the tree above the ground and the three "roots" below the earth, while others see the entire symbol as the tree with the horizontal line representing the upper branches, and the sweeping lines below it representing the lower limbs. It is also quite satisfying that the symbols for "woods" or "forest" are simply the tree symbol multiplied, which is very easily understood by anyone learning the language. 


 





















The kanji for rice paddy is rather obvious; the one for fish is not. That gives me the idea that the kanji for fish actually is the simplified version of a sketch someone made of a fish, due to the fact that fishes differ in appearance.   
                                                    

While Kanji is based on pictographs, there is a lot more to this writing system, such as the combination of characters to derive a different meaning. There are a few ways of doing this. 

Simple Ideographs
These are symbols that are used to represent directions and ideas that do not have a direct image to derive from.


Compound Ideographs
The characters for "woods" and "forest" are compound ideographs- more than one symbol placed together to form another character. There are countless combinations with many different meanings.


The above example is the Kanji for rest, which is the combination of the character for "man" and the character for "tree" representing a person leaning against a tree, therefore taking a rest. From what I have seen, the origins of compound ideographs are pretty logical like this.

Derivative Characters
These are more indications than actual symbols; more like characters that relate to an idea rather than directly represent it. 



The above character means "to enjoy" however, because there isn't a pictorial representation of that, we have here in stead an abstracted version of a sketch of a musical instrument, and because people enjoy music, this symbol therefore can be derived to mean "enjoy. 

I personally find Kanji fascinating, as not only are there hundreds and thousands of characters with different symbolic qualities, but even more combinations of characters to be learned. 

Monday, 14 October 2013

14/10/13- Introduction to Musical Notation

Looking into the origins of musical notation, I have uncovered a lot about the development of musical symbols I was not aware of before, and most importantly, a lot of my findings have a pretty direct link to the topics we have already covered! 
Now, different sources have different versions of the history of music and its origins, and therefore it is very difficult to pinpoint the first ever use of symbolic notation to represent musical theory, but what is definite is that some of the first examples of such notation have been discovered in cunieform
The second of two hymns to Apollo written on the original stone
at Delphi. The musical notation is the occasional symbols above certain
parts of the Greek text
We know for certain that music has been around for hundreds of thousands of years, and even before instruments, we can be sure that the earliest humans must have experimented with sounds and tones- it is just part of our nature. The problem is that wood rots very easily, so the earliest instruments will have been lost through the years, but the earliest form of instruments to be discovered to date are simple flutes made from bone and ivory, dating 42,000-43,000 years ago, found in Germany. This is prior to the concept of notation, however, when music and ideas were passed down through generations, so it is likely we will never know what the earliest forms of music actually sounded like.


It seems unclear which is the definite earliest forms of musical notation, as across the world there were independent communities finding their own methods and symbols to understand music, all of which are very different to the universal notation we use and understand in the present day.

Tuesday, 8 October 2013

08/10/13- The Initial Lectures


Week 1
So far we have had three contextual lectures, illustrating the progress and development of human communication starting off with “The Birth of Symbolic Language”, from the very beginning of human existence, right through to the idea of online personas, texting and emailing, so I think it’s fair to say we covered a lot. What particularly captured my interest initially was the Chauvet Caves, examples of prehistoric cave art which were open for interpretation- while some believe they are informative and for descriptive uses to convey lessons in hunting, others see them as evidence that the early homo sapiens were not in as much danger as it is commonly conveyed, and they had time for storytelling and had the capacity for fantasy and imagination. Meanwhile, it was pointed out that the more abstract and symbolic Bhimbetka Cave Painting in India displayed signs of possible ordering and maybe even the concept of movement, or “animation”. This made me think of the 2003 Disney animation “Brother Bear”, which seemed to have picked up on this idea. It contains several scenes where the animal spirits, styled around the imagery in famous cave painting sites, are seen in the northern lights and are spiralling and circling, much like you would imagine the cave paintings to move. It is pleasing to think that ideas and images that were not possible to express thousands of years ago are now being conveyed countless generations later, using the resources we now have.
Chauvet Cave, FranceVery pictorial and descriptive,
with 13 types of animals in total

Bhimbetka Cave Painting, India
Symbolic and abstract, possibly markers
for travelling, with more human figures

Screenshot from "Brother Bear" 2003
After that, the main theme of our discussions was development through abstraction, and the idea that while humans became more advanced our languages and symbols required more learning, due to the simplification of the imagery.
One of these semi-symbolic languages is the Cuneiform script, which uses images and condenses them into structured grids of symbols. Evidence of the development of this system were found in Sumer, in the form of Mesopotamian 9000 year old 'trading tabs' as well as larger tablets. 
Sumerian Inscription, 26th Century B.C
Cuneiform was usually printed into wet clay, or 
sometimes carved.

This idea of structure and grid work struck a chord in me, reminding me of the way music is notated, begging the question of how written music came about, especially taking into consideration the fact that the musical language doesn't have an image to abstract from, unlike the cuneiform scripts themselves.
It is certainly worth considering. 

Week 2
A week later we explored Cognition- the process of making sense out of what is perceived. This was also the week I was in the discussion group, so it was important that I understood what was going on.
List of Sumerian Gods and Deities, 2400 B.C
Our main topic was Semiotics/Semiology, the process of signs and the processes behind them. Part of this was understanding that humans are especially good at understanding abstracted and simplified images, for example the human face. 
The above image is a circle containing two dots
 and a straight line, yet due to psychology
 we automatically perceive it as a face.










Seeing faces in objects or inhuman things is known as Pareidolia. We touched on the question as to why we do this, and weather it is hardwired in our brains, and I mentioned the idea that we are best suited to understand and convey emotion biologically due to the fact we over all animals have more whites in our eyes. I may not have conveyed the idea correctly, so I decided to do some more research on the matter to back it up.
The reason we identify human faces so easily is partly due to the fact that the human face is the very first thing we can actually see as a baby. Between birth and four months, a baby can only focus on what is 8-10 inches away from it, which is mainly the mother's face while breast feeding, therefore we learn to detect faces from a very early age. This is a very useful thing for humans to do, considering that we are a co-operative race, so to be able to convey and understand emotion is invaluable to us, as is detecting the gaze of another human, which brings us back to my original point. Predators which depend on their ability to not be detected usually have very little whites in their eyes, so that their gaze is not picked up by their prey; meanwhile, recent studies show that through the action of human eye morphology, humans have uniquely white scleras (the area of the eye that borders the iris), and this is no accident. This is to allow us, at a glance, to ascertain the direction of another person's gaze, and to make our own gaze clear to others. There are also neurons in our brains that become active when someone is staring directly at us, and become inactive even if the gaze is shifted by a few degrees, therefore, humans are very sensitive to direct gaze, as long as the other person's eyes are somewhere within our line of sight. There is actually a fear of being stared at, called Scopophobia. So in conclusion, Pareidolia is indeed biological and fundamentally important to the communication between humans.    

We also covered the categorising and identifying the different kinds of symbols, like Icons, Indexes and Symbols. This is where it gets a bit more difficult, as some symbols fit into more than one category, and it can be hard to define the line between abstraction and resemblance.
My own attempt at identifying symbols and the thoughts they automatically trigger.
Symbols are usually a very abstracted form of a visual image, so what about musical notes?
It seems I'll have to do some investigation into musical notation.

Thursday, 3 October 2013

3/10/13- My First Post (The Summer Project)

The Title Page for my project
Over the Summer, we were given the task of completing a sketchbook on the subject of a person or movement in our individual fields and their influence on those fields, mine being animation. I based my sketchbook on Hayao Miyazaki and the animation studio he co-founded, Studio Ghibli.
I have always been exposed to animated films, ever since I was a baby, but I only really first considered animation as a future career after the first time I saw one of Miyazaki's most critically acclaimed films, 'Spirited Away', when I was 13. After that, all I wanted to be was an animator, and because of this inspiration I feel very passionately about Miyazaki's work, so it was only natural for me to base the project on him.
I wanted my sketchbook to have a good balance between visual and written material, so I illustrated a lot of it, including copies of characters from the films, as well as my own original sketches inspired by the Ghibli style. Meanwhile, the writing side of my project was fairly structured, including a short biography of Hayao Miyazaki, his filmography, the ideas and themes of his films, Studio Ghibli's effect on the rest of the animation world, as well as the creation process.
Due to the fact I have already researched Studio Ghibli and Hayao Miyazaki prior to the announcement of the project, I already had some good basic information and understanding to work with, although a lot of my research was made using the web and various Studio Ghibli Art Books.
One of my main focuses was the relationship between Studio Ghibli and Pixar Studios, which is especially interesting due to the big difference between the animation styles and techniques. 
I thoroughly enjoyed this project- I got to fully immerse myself in a subject I felt very strongly about, as well as develop my own drawing skills while I was away from college.